![]() By writing "poetry" and sharing it with each member, you shape the plot to determine which girl you will get in the end. So it sets up the story in the standard way: You're (assumably) a standard male high school student with a cute female friend (Sayori) who invites you to join her after-school literature club, which consists of three incredibly cute girls (Yuri, Natsuki and Monika) with standard personalities: genki girl, goth girl, and perfect class leader. ![]() ![]() The main difference, however, is that within a game environment, you are directly connected to the decisions and consequences of the main character, and so your control over the situation (or lack thereof) has a more direct impact on how you relate and react to the story. The feeling is very similar to the ending of 2001: A Space Odyssey, in that it causes you to question the invisible wall between fiction and reality, and reconsider expectations and how they are (or aren't) fulfilled. ![]() Today's game is the infamous: Doki Doki Literature Club!Ĭreated by entirely by Dan Salvato, who described it as a reaction to his love-hate relationship with anime, this game has earned a cult following and reputation for its distinct deconstructionist vibe, since it sets up a standard hentai harem visual novel plot and then systematically dismantles it. ![]()
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